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The 2006 World Congress in Computer Science
Computer Engineering, and Applied Computing

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CGD'06: Scope

Last modified 2007-12-02 08:35

    Topics of interest include, but are not limited to, the following:                                      

      • Augmented reality games
      • Game architectures
      • Special-purpose hardware for games
      • Computer games and education
      • Mobile and ubiquitous games
      • Games and the web
      • Managing gaming community
      • Making quality game textures
      • Threading technologies for games
      • Game design
      • Rehabilitation (motor control) and games
      • Assessment of new generation of computer games
      • Novel games
      • The impact of art and culture in game design
      • Computer games and mathematics
      • Combinatoric computer games
      • Game theory
      • Algorithms
      • Artificial intelligence and computer games
      • Tools for game development
      • Grid computing and games
      • Massively multiplayer games and issues
      • Social impact of computer games
      • Wavelets technology for games
      • Compression methods for games
      • Audio technologies
      • 3D hardware accelerators for games
      • Audio-video communication tools for network 3D games
      • System support for games
      • Virtual story telling techniques
      • Virtual actors
      • Virtual world creation
      • Background sound/music for games
      • Holographic displays and games
      • Computer graphics and virtual reality tools for games
      • Innovative products for game development
      • Social theory and games
      • Computer games and gender
      • Studies on perceptions of games
      • Games and physical fitness
      • Interface technologies
      • Case studies


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