Skip to content. | Skip to navigation

W   o   r   l   d       A   c   a   d   e   m   y       o   f       S   c   i   e   n   c   e       P   r   e   s   e   n   t   s
The 2006 World Congress in Computer Science
Computer Engineering, and Applied Computing

L   a   s     V   e  g  a  s,    N  e  v  a  d  a,    U  S  A   
(  J  u  n  e    2  6  -  2  9,    2  0  0  6 )

Sections
Personal tools
You are here: Home CGD'06
Document Actions

CGD'06- The 2006 International Conference on Computer Games Development

Last modified 2007-12-02 09:34

Monte Carlo Resort, Las Vegas, Nevada, USA (June 26-29, 2006)

      CGD'06 is an international conference held simultaneously (ie, same location and dates) with a number of other joint conferences as part of WORLDCOMP'06 (The 2006 World Congress in Computer Science, Computer Engineering, and Applied Computing). WORLDCOMP'06 is the largest annual gathering of researchers in computer science, computer engineering and applied computing. Many of the joint conferences in WORLDCOMP are the premier conferences for presentation of advances in their respective fields (for the complete list of joint conferences Click Here).

      The motivation is to assemble a spectrum of affiliated research conferences into a coordinated research meeting held in a common place at a common time. The main goal is to provide a forum for exchange of ideas in a number of research areas that interact. The model used to form these annual conferences facilitates communication among researchers in different fields of computer science, computer engineering and applied computing. Both inward research (core areas of computer science and engineering) and outward research (multi-disciplinary, Inter-disciplinary, and applications) will be covered during the conferences.

      The last set of conferences (included research tracks in graphics, virtual reality, and games together with affiliated events) had research contributions from 76 countries and had attracted over 1,500 participants. It is anticipated to have over 2,000 participants for the 2006 event.

      You are invited to submit a draft paper of about 5-8 pages and/or a proposal to organize a Technical Session/workshop (see the Submission information). All accepted papers will be published in the respective conference proceedings. The names of technical session/workshop organizers/chairs will appear on the cover of the proceedings/books as Associate Editors.

      Topics of interest include, but are not limited to, the following:

        • Augmented reality games
        • Game architectures
        • Special-purpose hardware for games
        • Computer games and education
        • Mobile and ubiquitous games
        • Games and the web
        • Managing gaming community
        • Making quality game textures
        • Threading technologies for games
        • Game design
        • Rehabilitation (motor control) and games
        • Assessment of new generation of computer games
        • Novel games
        • The impact of art and culture in game design
        • Computer games and mathematics
        • Combinatoric computer games
        • Game theory
        • Algorithms
        • Artificial intelligence and computer games
        • Tools for game development
        • Grid computing and games
        • Massively multiplayer games and issues
        • Social impact of computer games
        • Wavelets technology for games
        • Compression methods for games
        • Audio technologies
        • 3D hardware accelerators for games
        • Audio-video communication tools for network 3D games
        • System support for games
        • Virtual story telling techniques
        • Virtual actors
        • Virtual world creation
        • Background sound/music for games
        • Holographic displays and games
        • Computer graphics and virtual reality tools for games
        • Innovative products for game development
        • Social theory and games
        • Computer games and gender
        • Studies on perceptions of games
        • Games and physical fitness
        • Interface technologies
        • Case studies


Administered by UCMSS
Universal Conference Management Systems & Support
San Diego, California, USA
Contact: Kaveh Arbtan

If you can read this text, it means you are not experiencing the Plone design at its best. Plone makes heavy use of CSS, which means it is accessible to any internet browser, but the design needs a standards-compliant browser to look like we intended it. Just so you know ;)