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The 2006 World Congress in Computer Science
Computer Engineering, and Applied Computing

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CGVR'06 - The 2006 International Conference on Computer Graphics & Virtual Reality

Last modified 2006-03-26 09:33

Monte Carlo Resort, Las Vegas, Nevada, USA (June 26-29, 2006)

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    CGVR'06 is an international conference held simultaneously (ie, same location and dates) with a number of other joint conferences as part of WORLDCOMP'06 (The 2006 World Congress in Computer Science, Computer Engineering, and Applied Computing). WORLDCOMP'06 is the largest annual gathering of researchers in computer science, computer engineering and applied computing. Many of the joint conferences in WORLDCOMP are the premier conferences for presentation of advances in their respective fields (for the complete list of joint conferences Click Here).

    The motivation is to assemble a spectrum of affiliated research conferences into a coordinated research meeting held in a common place at a common time. The main goal is to provide a forum for exchange of ideas in a number of research areas that interact. The model used to form these annual conferences facilitates communication among researchers in different fields of computer science, computer engineering and applied computing. Both inward research (core areas of computer science and engineering) and outward research (multi-disciplinary, Inter-disciplinary, and applications) will be covered during the conferences.

    The last set of conferences (research tracks in graphics and virtual reality together with affiliated events) had research contributions from 76 countries and had attracted over 1,500 participants. It is anticipated to have over 2,000 participants for the 2006 event.

    You are invited to submit a draft paper of about 5-8 pages and/or a proposal to organize a Technical Session/workshop (see the Submission information). All accepted papers will be published in the respective conference proceedings. The names of technical session/workshop organizers/chairs will appear on the cover of the proceedings/books as Associate Editors.

    Topics of interest include, but are not limited to, the following:

      • Immersive virtual reality
      • Artificial reality
      • Virtual reality on Grid environments
      • Virtual reality, visualization, and education
      • Real-time collision detection algorithms
      • Interactive techniques
      • Learning and assessment based on virtual reality approaches
      • Virtual reality languages (X3D, VRML, Java3D, OpenGL, ...)
      • Virtual laboratories
      • Real-time rendering for VR
      • Emerging display technologies
      • Navigation applications
      • Virtual reality techniques for behavioral and cognitive assessment
      • Simulation and virtual reality
      • Haptic devices and techniques
      • Software tools for virtual reality
      • Human-computer interfaces
      • Virtual and augmented reality
      • Virtual environments
      • Virtual humans and artificial life
      • Tele-collaboration
      • Multimodal display systems
      • Integration of virtual reality and multimedia
      • Virtual reality applications and algorithms
      • Computational geometry
      • Computer animation
      • Fractal geometry and applications
      • Surface modeling
      • Multi-resolution modeling
      • Web 3D and applications
      • Color and texture
      • Modeling techniques
      • Visualization
      • Distributed and parallel processing for graphics and VR
      • Compression technologies
      • Modeling of natural scenes and phenomena
      • Computer art and entertainment
      • Graphics and game technologies
      • e-Learning applications and computer graphics
      • Interactive digital media
      • Rendering methods
      • Sound rendering technologies
      • 3D reconstruction
      • Simulation and graphics
      • Shadows, translucency and visibility
      • Software tools for computer graphics
      • Curves and meshes
      • Information visualization
      • Volume visualization
      • Visual computing and graphics
      • Shape representation
      • special-purpose hardware for graphics and virtual reality
      • Image data structures for computer graphics
      • Illumination and reflection techniques
      • Graphics algorithms and applications
      • Case studies


Administered by UCMSS
Universal Conference Management Systems & Support
San Diego, California, USA
Contact: Kaveh Arbtan

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