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The 2006 World Congress in Computer Science
Computer Engineering, and Applied Computing

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CGVR'06: Scope

Last modified 2005-11-29 19:43

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    Topics of interest include, but are not limited to, the following:

      • Immersive virtual reality
      • Artificial reality
      • Virtual reality on Grid environments
      • Virtual reality, visualization, and education
      • Real-time collision detection algorithms
      • Interactive techniques
      • Learning and assessment based on virtual reality approaches
      • Virtual reality languages (X3D, VRML, Java3D, OpenGL, ...)
      • Virtual laboratories
      • Real-time rendering for VR
      • Emerging display technologies
      • Navigation applications
      • Virtual reality techniques for behavioral and cognitive assessment
      • Simulation and virtual reality
      • Haptic devices and techniques
      • Software tools for virtual reality
      • Human-computer interfaces
      • Virtual and augmented reality
      • Virtual environments
      • Virtual humans and artificial life
      • Tele-collaboration
      • Multimodal display systems
      • Integration of virtual reality and multimedia
      • Virtual reality applications and algorithms
      • Computational geometry
      • Computer animation
      • Fractal geometry and applications
      • Surface modeling
      • Multi-resolution modeling
      • Web 3D and applications
      • Color and texture
      • Modeling techniques
      • Visualization
      • Distributed and parallel processing for graphics and VR
      • Compression technologies
      • Modeling of natural scenes and phenomena
      • Computer art and entertainment
      • Graphics and game technologies
      • e-Learning applications and computer graphics
      • Interactive digital media
      • Rendering methods
      • Sound rendering technologies
      • 3D reconstruction
      • Simulation and graphics
      • Shadows, translucency and visibility
      • Software tools for computer graphics
      • Curves and meshes
      • Information visualization
      • Volume visualization
      • Visual computing and graphics
      • Shape representation
      • special-purpose hardware for graphics and virtual reality
      • Image data structures for computer graphics
      • Illumination and reflection techniques
      • Graphics algorithms and applications
      • Case studies


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