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CGVR'06: Scope
Last modified
2005-11-29 22:43
C G V R
'06
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Topics of interest include, but are not limited to,
the following:
- Immersive virtual reality
- Artificial reality
- Virtual reality on Grid environments
- Virtual reality, visualization, and education
- Real-time collision detection algorithms
- Interactive techniques
- Learning and assessment based on virtual reality approaches
- Virtual reality languages (X3D, VRML, Java3D, OpenGL, ...)
- Virtual laboratories
- Real-time rendering for VR
- Emerging display technologies
- Navigation applications
- Virtual reality techniques for behavioral and cognitive assessment
- Simulation and virtual reality
- Haptic devices and techniques
- Software tools for virtual reality
- Human-computer interfaces
- Virtual and augmented reality
- Virtual environments
- Virtual humans and artificial life
- Tele-collaboration
- Multimodal display systems
- Integration of virtual reality and multimedia
- Virtual reality applications and algorithms
- Computational geometry
- Computer animation
- Fractal geometry and applications
- Surface modeling
- Multi-resolution modeling
- Web 3D and applications
- Color and texture
- Modeling techniques
- Visualization
- Distributed and parallel processing for graphics and VR
- Compression technologies
- Modeling of natural scenes and phenomena
- Computer art and entertainment
- Graphics and game technologies
- e-Learning applications and computer graphics
- Interactive digital media
- Rendering methods
- Sound rendering technologies
- 3D reconstruction
- Simulation and graphics
- Shadows, translucency and visibility
- Software tools for computer graphics
- Curves and meshes
- Information visualization
- Volume visualization
- Visual computing and graphics
- Shape representation
- special-purpose hardware for graphics and virtual reality
- Image data structures for computer graphics
- Illumination and reflection techniques
- Graphics algorithms and applications
- Case studies
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