ESA'06 - The 2006 International Conference on Embedded Systems & Applications
Monte Carlo Resort, Las Vegas, Nevada, USA
(June 26-29, 2006)
ESA'06 is an international conference held simultaneously
(ie, same location and dates) with a number of other
joint conferences as part of WORLDCOMP'06 (The 2006 World
Congress in Computer Science, Computer Engineering, and
Applied Computing). WORLDCOMP'06 is the largest annual
gathering of researchers in computer science, computer
engineering and applied computing. Many of the joint conferences in WORLDCOMP are the premier conferences for presentation of advances in their respective fields (for the complete list of joint conferences Click Here).
The motivation is to assemble a spectrum of affiliated
research conferences into a coordinated research meeting
held in a common place at a common time. The main goal
is to provide a forum for exchange of ideas in a number
of research areas that interact. The model used to form
these annual conferences facilitates communication among
researchers in different fields of computer science,
computer engineering and applied computing. Both inward
research (core areas of computer science and engineering)
and outward research (multi-disciplinary, Inter-disciplinary,
and applications) will be covered during the conferences.
The last set of conferences (ESA'05 and affiliated events) had
research contributions from 76 countries and had attracted over 1,500 participants. It is anticipated to have over 2,000 participants for
the 2006 event.
You are invited to submit a draft paper of about 5-8 pages and/or a proposal to
organize a Technical Session/workshop (see the Submission information).
All accepted papers will be published in the respective
conference proceedings. The names of technical session/workshop
organizers/chairs will appear on the cover of the
proceedings/books as Associate Editors.
Topics of interest include, but are not limited to,
- Embedded hardware support:
System-on-a-chip, DSPs, hardware specification, synthesis,
modeling, simulation and analysis at all levels for
low power, power-aware, testable, reliable, verifiable
systems, performance modeling, validation, security issues,
real-time behavior, safety critical systems, ...
- Embedded software:
Compilers, assemblers and cross assemblers, programming,
memory management, object-oriented aspects, virtual machines,
scheduling, concurrent software for SoCs,
distributed/resource aware OS, OS and middleware support, ...
- Embedded system architecture:
multiprocessors, reconfigurable platforms, memory management
support, communication, protocols, network-on-chip,
real-time systems, embedded microcontrollers, ...
- Hardware/software co-design:
Methodologies, test and debug strategies, real-time systems,
specification and modeling, design representation, synthesis,
partitioning, estimation, design space exploration beyond
traditional hardware/software boundary, and algorithms, ...
- Real-time systems:
All real-time related aspects such as software, distributed
real-time systems, real-time kernels, real-time OS, task
scheduling, multitasking design, ...
- Testing techniques:
All aspects of testing, including design-for-test, test
synthesis, built-in self-test, embedded test, for embedded
and system-on-a-chip systems.
- Application-specific processors and devices:
Network processors, real-time processor, media and signal
processors, application specific hardware accelerators,
reconfigurable processors, low power embedded processors,
bio/fluidic processors, bluetooth, handheld devices, flash
memory chips, ...
- Industrial practices and benchmark suites:
System design, processor design, software, tools, case
studies, trends, emerging technologies, experience maintaining
benchmark suites, representation, interchange format, tools,
copyrights, maintenance, metrics, ...
- Embedded computing education:
Curriculum issues, teaching tools and methods.
- Emerging new topics:
New challenges for next generation embedded computing
systems, arising from new technologies (e.g., nanotechnology),
new applications (e.g., pervasive or ubiquitous computing,
embedded internet tools), new principle (e.g., embedded