FECS'06 - The 2006 International Conference on Frontiers in Education: Computer Science and Computer Engineering
Last modified
2007-12-02 09:36
Monte Carlo Resort, Las Vegas, Nevada, USA
(June 26-29, 2006)
FECS'06 is an international conference held simultaneously
(ie, same location and dates) with a number of other
joint conferences as part of WORLDCOMP'06 (The 2006 World
Congress in Computer Science, Computer Engineering, and
Applied Computing). WORLDCOMP'06 is the largest annual
gathering of researchers in computer science, computer
engineering and applied computing. Many of the joint conferences in WORLDCOMP are the premier
conferences for presentation of advances in their respective
fields (for the complete list of joint conferences Click Here).
The motivation is to assemble a spectrum of affiliated
research conferences into a coordinated research meeting
held in a common place at a common time. The main goal
is to provide a forum for exchange of ideas in a number
of research areas that interact. The model used to form
these annual conferences facilitates communication among
researchers in different fields of computer science,
computer engineering and applied computing. Both inward
research (core areas of computer science and engineering)
and outward research (multi-disciplinary, Inter-disciplinary,
and applications) will be covered during the conferences.
The last set of conferences (FECS'05 and affiliated events) had
research contributions from 76 countries and had attracted over 1,500 participants. It is anticipated to have over 2,000 participants for
the 2006 event.
You are invited to submit a draft paper of about 5-8 pages and/or a proposal to
organize a Technical Session/workshop (see the Submission information).
All accepted papers will be published in the respective
conference proceedings. The names of technical session/workshop
organizers/chairs will appear on the cover of the
proceedings/books as Associate Editors.
Topics of interest include, but are not limited to,
the following:
- Accreditation and assessment
- Student recruitment and retention methods
- Choice of first programming language
- Distance learning; methods, technologies and assessment
- The balance between coursework and research
- Capstone research projects: examples and case studies
- Incorporating writing into CS and CE curriculum
- Computer Science and Computer Engineeting Curriculum issues
- Active learning tools
- Innovative degree programs and certificates
- Innovative uses of technology in the classroom
- Preparing graduates for academia
- Preparing graduates for industry
- Partnerships with industry and government
- Learning models
- Team projects and case studies
- Undergraduate research experiences
- The role of visualization and animation in education
- Student observation and mentoring strategies
- Advising methods
- Evaluation strategies (professors, students, ...)
- Computer and web-based software for instruction
- Proposed methods for ranking departments
- Transition to graduate studies
- Integrating gender and culture issues into computer
science and engineering curriculum
- Learning from mistakes
- Debugging tools and learning
- Expanding the audience for computer science and
computer engineering
- Computers in classroom
- Ethics in computer science and engineering
- Undergraduates as teaching assistants
- Funding opportunities for curriculum development
and studies
- Pilot studies
- Recruiting methods to attract graduate students
- Academic dishonesty in a high-tech environment
- Collaborative learning
- Using the web
- Factors that lead to success in CS and CE
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