RTCOMP'06: The 2006 International Conference on Real-Time Computing Systems & Applications
Last modified
2006-01-31 21:35
Monte Carlo Resort, Las Vegas, Nevada, USA
(June 26-29, 2006)
R T C O M P
'06
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RTCOMP'06 is an international conference held simultaneously
(ie, same location and dates) with a number of other
joint conferences as part of WORLDCOMP'06 (The 2006 World
Congress in Computer Science, Computer Engineering, and
Applied Computing). WORLDCOMP'06 is the largest annual
gathering of researchers in computer science, computer
engineering and applied computing. Many of the joint conferences in WORLDCOMP are the premier conferences for presentation of advances in their respective fields (for the complete list of joint conferences Click Here).
The motivation is to assemble a spectrum of affiliated
research conferences into a coordinated research meeting
held in a common place at a common time. The main goal
is to provide a forum for exchange of ideas in a number
of research areas that interact. The model used to form
these annual conferences facilitates communication among
researchers in different fields of computer science,
computer engineering and applied computing. Both inward
research (core areas of computer science and engineering)
and outward research (multi-disciplinary, Inter-disciplinary,
and applications) will be covered during the conferences.
The last set of conferences (research tracks in real-time
systems and affiliated events) had
research contributions from 76 countries and had attracted over 1,500 participants. It is anticipated to have over 2,000 participants for
the 2006 event.
You are invited to submit a draft paper of about 5-8 pages and/or a proposal to
organize a Technical Session/workshop (see the Submission information).
All accepted papers will be published in the respective
conference proceedings. The names of technical session/workshop
organizers/chairs will appear on the cover of the
proceedings/books as Associate Editors.
Topics of interest include, but are not limited to,
the following:
- Energy-aware real-time systems and applications
- Quality of service and scheduling
- Software engineering for real-time computing and systems
- System design and analysis (probabilistic analysis,
quality of service support, validation technologies,
survivability and security, reliability issues, ...)
- Infrastructure and hardware (embedded devices, resource
constrained methods, time synchronization, ...)
- Software technologies (real-time operating systems,
middleware and distributed technologies, compiler support,
component-based technologies, ...)
- Fault-tolerance
- Embedded systems and ubiquitous computing
- Architectures
- Distributed systems
- Real-time databases
- Programming languages and run-time systems
- Formal methods used in real-time systems and computing
- Communication methods
- Real-time network connection scheduling
- Feed-back scheduling
- Multiprocessor scheduling
- Resource management
- Scheduling algorithms and analysis
- Real-time kernel support
- Modeling and synthesis techniques
- Real-time data-flow applications/computing
- Real-time control and sensing
- Hardware software co-design
- System-on-chip
- Real-time & embedded distributed algorithms & systems
- Simulation of real-time systems
- Multimedia and QoS support
- Real-time middleware systems
- Mobile computing
- Object oriented methods for real-time systems
- Knowledge-based real-time systems
- Algorithms and applications (telecommunications, aerospace,
entertainment, consumer electronics, ...)
- Case studies
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