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General Information
Last modified
2007-12-15 11:19
The 2008 International Conference on Computer Design (CDES'08) is held simultaneously
(ie, same location and dates: July 14-17, 2008, Las Vegas, USA) with a number of other
joint conferences as part of WORLDCOMP'08 (The 2008 World
Congress in Computer Science, Computer Engineering, and
Applied Computing). WORLDCOMP'08 is the largest annual
gathering of researchers in computer science, computer
engineering and applied computing. Many of the joint conferences in WORLDCOMP are the premier
conferences for presentation of advances in their respective
fields (for the complete list of joint conferences Click Here).
The motivation is to assemble a spectrum of affiliated
research conferences into a coordinated research meeting
held in a common place at a common time. The main goal
is to provide a forum for exchange of ideas in a number
of research areas that interact. The model used to form
these annual conferences facilitates communication among
researchers in different fields of computer science,
computer engineering and applied computing. Both inward
research (core areas of computer science and engineering)
and outward research (multi-disciplinary, Inter-disciplinary,
and applications) will be covered during the conferences.
The last set of conferences had
research contributions from 82 countries and had attracted over 1,850 participants. It is anticipated to have over 2,500 participants for
the 2008 event.
The event will be composed of research presentations, keynote lectures, invited presentations, tutorials, panel discussions, and
poster presentations.
You are invited to submit a draft paper of about 5-7 pages and/or a proposal to
organize a Technical Session/workshop (see the Submission information).
All accepted papers will be published in the respective
conference proceedings. The names of technical session/workshop
organizers/chairs will appear on the cover of the
proceedings/books as Associate Editors.
Topics of interest include, but are not limited to,
the following:
- Processor and co-processor design
- VLSI systems design and scaling techniques
- ASIC design and architectures
- Arithmetic circuits + Logic and circuit design
- Microarchitectures
- Power-efficient computer design and power management
- Parallel/multi-processor computer architectures
- Innovative hardware/software architectures
- Scheduling techniques
- Prefetching techniques
- Architecture simulation systems
- Branch prediction
- Superscalar and dataflow design
- Interconnect and interface design
- Performance analysis and evaluation
- Multi-thread, multi-cluster, multi-core systems and processors
- Benchmarking and measurements
- Quantum computing
- Novel design and methodologies
- System-on-a-chip: design and methodology
- Complexity issues
- Cache and memory systems
- Reliable architectures
- Computer systems design and applications
- High-level design methodologies
- Support of operating systems and languages
- Interaction between compilers and computer architectures
- Synthesis
- Pipelining
- Mixed-signal design and analysis
- Electrical/packaging designs and co-designs
- FPGA-based design
- Impact of novel technologies on computer architecture
- Case studies
- Emerging technologies
Topics in Nanotechnology - all areas of nanotechnology are of great interest:
- Integration of high-performance computing in nanotechnology
- Bio-inspired and nano-scale integrated computing
- Material science
- Nanodevices and nanostructures
- Biomolecular machinery
- Nanomaterials
- Nanomedicine
- Nanobiotechnology
- Scanning probes
- Nanoelectronics
- Nanosensors
- Self-assembly
- Nanoscale structures and nanosystems
- Biomedical engineering and nanotechnology
- Supramolecular chemistry and technology
- Supercomputing and nanotechnology
- Nanotech and space exploration
- Miniaturization of science
- Nanotechnology and bioinformatics
- Nanotechnology challenges
- Case studies and emerging applications
Topics in Real-Time Computing and Systems:
- Hardware software co-design
- System-on-chip
- Energy-aware real-time systems and applications
- Quality of service and scheduling
- Software engineering for real-time computing and systems
- System design and analysis (probabilistic analysis,
quality of service support, validation technologies,
survivability and security, reliability issues, ...)
- Infrastructure and hardware (embedded devices, resource
constrained methods, time synchronization, ...)
- Software technologies (real-time operating systems,
middleware and distributed technologies, compiler support,
component-based technologies, ...)
- Fault-tolerance
- Embedded systems and ubiquitous computing
- Real-time network connection scheduling
- Feed-back scheduling
- Multiprocessor scheduling
- Resource management
- Scheduling algorithms and analysis
- Real-time kernel support
- Modeling and synthesis techniques
- Real-time data-flow applications/computing
- Real-time control and sensing
- Real-time and embedded distributed algorithms and systems
- Simulation of real-time systems
- Multimedia and QoS support
- Real-time middleware systems
- Object oriented methods for real-time systems
- Knowledge-based real-time systems
- Algorithms and emerging applications
- Case studies
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July 14-17, 2008
The WORLDCOMP'08 25 joint conferences
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