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General Information
Last modified
2007-12-15 14:27
The 2008 International Conference on Computer Graphics and Virtual Reality (CGVR'08) is held simultaneously
(ie, same location and dates: July 14-17, 2008, Las Vegas, USA) with a number of other
joint conferences as part of WORLDCOMP'08 (The 2008 World
Congress in Computer Science, Computer Engineering, and
Applied Computing). WORLDCOMP'08 is the largest annual
gathering of researchers in computer science, computer
engineering and applied computing. Many of the joint conferences in WORLDCOMP are the premier
conferences for presentation of advances in their respective
fields (for the complete list of joint conferences Click Here).
The motivation is to assemble a spectrum of affiliated
research conferences into a coordinated research meeting
held in a common place at a common time. The main goal
is to provide a forum for exchange of ideas in a number
of research areas that interact. The model used to form
these annual conferences facilitates communication among
researchers in different fields of computer science,
computer engineering and applied computing. Both inward
research (core areas of computer science and engineering)
and outward research (multi-disciplinary, Inter-disciplinary,
and applications) will be covered during the conferences.
The last set of conferences had
research contributions from 82 countries and had attracted over 1,850 participants. It is anticipated to have over 2,500 participants for
the 2008 event.
The event will be composed of research presentations, keynote lectures, invited presentations, tutorials, panel discussions, and
poster presentations.
You are invited to submit a draft paper of about 5-7 pages and/or a proposal to
organize a Technical Session/workshop (see the Submission information).
All accepted papers will be published in the respective
conference proceedings. The names of technical session/workshop
organizers/chairs will appear on the cover of the
proceedings/books as Associate Editors.
Topics of interest include, but are not limited to,
the following:
- Computational geometry
- Computer animation
- Fractal geometry and applications
- Rendering methods
- Software tools for computer graphics
- Illumination and reflection techniques
- Sound rendering technologies
- Surface modeling
- Multi-resolution modeling
- Web 3D and applications
- Color and texture
- Modeling techniques
- Visualization
- Machine architectures/engines for graphics and VR
- Compression technologies
- Modeling of natural scenes and phenomena
- Computer art and entertainment (including games)
- e-Learning applications and computer graphics
- Interactive digital media
- 3D reconstruction
- Shadows, translucency and visibility
- Curves and meshes
- Information visualization
- Visual computing and graphics
- Shape representation
- Image data structures for computer graphics
- Graphics algorithms and applications
- Case studies and emerging technologies
- Virtual reality languages (X3D, VRML, Java3D, OpenGL, ...)
- Immersive virtual reality
- Virtual reality, visualization, and education
- Haptic devices and techniques
- Real-time collision detection algorithms
- Interactive techniques
- Learning and assessment based on virtual reality approaches
- Virtual laboratories
- Real-time rendering for VR
- Emerging display technologies
- Virtual reality techniques for behavioral and cognitive assessment
- Simulation and virtual reality
- Software tools for virtual reality
- Human-computer interfaces
- Virtual and augmented reality
- Virtual environments
- Virtual humans and artificial life
- Multimodal display systems
- Integration of virtual reality and multimedia
- Virtual reality and emerging applications
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March 23, 2008
Draft paper submissions due
April 17, 2008
Notification of acceptance
May 16, 2008
Final camera-ready papers & pre-registration due
July 14-17, 2008
The WORLDCOMP'08 25 joint conferences
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