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General Information
Last modified
2007-12-15 12:04
The 2008 International Conference on Frontiers in Education: Computer Science and Computer Engineering (FECS'08) is held simultaneously
(ie, same location and dates: July 14-17, 2008, Las Vegas, USA) with a number of other
joint conferences as part of WORLDCOMP'08 (The 2008 World
Congress in Computer Science, Computer Engineering, and
Applied Computing). WORLDCOMP'08 is the largest annual
gathering of researchers in computer science, computer
engineering and applied computing. Many of the joint conferences in WORLDCOMP are the premier
conferences for presentation of advances in their respective
fields (for the complete list of joint conferences Click Here).
The motivation is to assemble a spectrum of affiliated
research conferences into a coordinated research meeting
held in a common place at a common time. The main goal
is to provide a forum for exchange of ideas in a number
of research areas that interact. The model used to form
these annual conferences facilitates communication among
researchers in different fields of computer science,
computer engineering and applied computing. Both inward
research (core areas of computer science and engineering)
and outward research (multi-disciplinary, Inter-disciplinary,
and applications) will be covered during the conferences.
The last set of conferences had
research contributions from 82 countries and had attracted over 1,850 participants. It is anticipated to have over 2,500 participants for
the 2008 event.
The event will be composed of research presentations, keynote lectures, invited presentations, tutorials, panel discussions, and
poster presentations.
You are invited to submit a draft paper of about 5-7 pages and/or a proposal to
organize a Technical Session/workshop (see the Submission information).
All accepted papers will be published in the respective
conference proceedings. The names of technical session/workshop
organizers/chairs will appear on the cover of the
proceedings/books as Associate Editors.
Topics of interest include, but are not limited to,
the following:
- Accreditation and assessment
- Student recruitment and retention methods
- Promoting multi-disciplinary initiatives - impact on curriculum
- Capstone research projects: examples and case studies
- Distance learning; methods, technologies and assessment
- Innovative degree programs and certificates
- Innovative uses of technology in the classroom
- Learning models
- Learning from mistakes
- Need for change: computer science and computer engineering
curriculum
- Computer and web-based software for instruction
- Proposed methods for ranking CS and CE departments
- Ethics in computer science and engineering
- Incorporating writing into CS and CE curriculum
- Preparing graduates for academia
- Preparing graduates for industry
- Partnerships with industry and government
- Team projects and case studies
- Undergraduate research experiences
- Student observation and mentoring strategies
- Advising methods
- Evaluation strategies (professors, students, ...)
- Transition to graduate studies
- Integrating gender and culture issues into computer
science and engineering curriculum
- The balance between course-work and research
- Issues related to the choice of first programming language
- Debugging tools and learning
- Computers in classroom
- Active learning tools
- Undergraduates as teaching assistants
- Funding opportunities for curriculum development and studies
- Pilot studies
- Recruiting methods to attract graduate students
- The role of visualization and animation in education
- Academic dishonesty in a high-tech environment
- Collaborative learning
- Using the web
- Factors that lead to success in CS and CE
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July 14-17, 2008
The WORLDCOMP'08 25 joint conferences
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