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General Information
Last modified
2007-12-15 16:35
The 2008 International Conference on Internet Computing
(ICOMP'08) is held simultaneously
(ie, same location and dates: July 14-17, 2008, Las Vegas, USA) with a number of other
joint conferences as part of WORLDCOMP'08 (The 2008 World
Congress in Computer Science, Computer Engineering, and
Applied Computing). WORLDCOMP'08 is the largest annual
gathering of researchers in computer science, computer
engineering and applied computing. Many of the joint conferences in WORLDCOMP are the premier
conferences for presentation of advances in their respective
fields (for the complete list of joint conferences Click Here).
The motivation is to assemble a spectrum of affiliated
research conferences into a coordinated research meeting
held in a common place at a common time. The main goal
is to provide a forum for exchange of ideas in a number
of research areas that interact. The model used to form
these annual conferences facilitates communication among
researchers in different fields of computer science,
computer engineering and applied computing. Both inward
research (core areas of computer science and engineering)
and outward research (multi-disciplinary, Inter-disciplinary,
and applications) will be covered during the conferences.
The last set of conferences had
research contributions from 82 countries and had attracted over 1,850 participants. It is anticipated to have over 2,500 participants for
the 2008 event.
The event will be composed of research presentations, keynote lectures, invited presentations, tutorials, panel discussions, and
poster presentations.
You are invited to submit a draft paper of about 5-7 pages and/or a proposal to
organize a Technical Session/workshop (see the Submission information).
All accepted papers will be published in the respective
conference proceedings. The names of technical session/workshop
organizers/chairs will appear on the cover of the
proceedings/books as Associate Editors.
Topics of interest include, but are not limited to,
the following:
- Caching algorithms for the internet
- Next generation of internet + modeling and analysis
- Traffic models and statistics
- Metacomputing
- The WWW and intranets
- Electronic commerce and internet
- Performance evaluation of the internet
- Resource management and location
- Design and analysis of internet protocols and engineering
- Web based computing
- Web mining
- Network architectures and network computing
- Network operating systems
- Quality of service
- Wide area consistency
- Internet and emerging technologies
- Internet security and trust
- Internet law and compliance
- Internet and scalability issues
- Internet delivery and applications
- Internet telephony
- Internet based decision support systems
- Internet and enterprise management
- Internet applications and appliances
- Internet banking systems
- Internet and video technologies
- Internetworking
- Denial of service issues
- Grid based computing and internet tools
- Cooperative applications
- Tele-medical and other applications
- Mobile computing and the internet
- Agents for internet computing
- Digital libraries/digital image collections
- Languages for distributed programming
- Web interfaces to databases
- User-interface/multimedia/video/audio/user interaction
- Markup Languages/HTML/XML/VRML/...
- Java applications on internet
- Alternative web lifestyles, role-playing, chat, ...
- Server space/web server performance
- Web monitoring
- Web documents management
- Web site design and coordination
- Other aspects and applications relating to internet-based computing
Topics in Computer Games Design and Development:
- Managing gaming community
- Augmented reality games
- Game architectures
- Special-purpose hardware for games
- Computer games and education
- Mobile and ubiquitous games
- Games and the web
- Making quality game textures
- Threading technologies for games
- Assessment of new generation of computer games
- The impact of art and culture in game design
- Game theory as it relates to internet
- Artificial intelligence and computer games
- Tools for game development on the internet
- Grid computing and games
- Massively multiplayer games and issues
- Social impact of computer games
- Wavelets technology for games
- Compression methods for games
- 3D hardware accelerators for games on the internet
- Audio-video communication tools for network 3D games
- Virtual actors
- Virtual world creation
- Background sound/music for games
- Holographic displays and games
- Computer graphics and virtual reality tools for games
- Innovative products for game development
- Interface technologies
- Case studies
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July 14-17, 2008
The WORLDCOMP'08 25 joint conferences
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