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Scope

Last modified 2007-12-15 17:34

Topics of interest include, but are not limited to, the following:

    • Caching algorithms for the internet
    • Next generation of internet + modeling and analysis
    • Traffic models and statistics
    • Metacomputing
    • The WWW and intranets
    • Electronic commerce and internet
    • Performance evaluation of the internet
    • Resource management and location
    • Design and analysis of internet protocols and engineering
    • Web based computing
    • Web mining
    • Network architectures and network computing
    • Network operating systems
    • Quality of service
    • Wide area consistency
    • Internet and emerging technologies
    • Internet security and trust
    • Internet law and compliance
    • Internet and scalability issues
    • Internet delivery and applications
    • Internet telephony
    • Internet based decision support systems
    • Internet and enterprise management
    • Internet applications and appliances
    • Internet banking systems
    • Internet and video technologies
    • Internetworking
    • Denial of service issues
    • Grid based computing and internet tools
    • Cooperative applications
    • Tele-medical and other applications
    • Mobile computing and the internet
    • Agents for internet computing
    • Digital libraries/digital image collections
    • Languages for distributed programming
    • Web interfaces to databases
    • User-interface/multimedia/video/audio/user interaction
    • Markup Languages/HTML/XML/VRML/...
    • Java applications on internet
    • Alternative web lifestyles, role-playing, chat, ...
    • Server space/web server performance
    • Web monitoring
    • Web documents management
    • Web site design and coordination
    • Other aspects and applications relating to internet-based computing

Topics in Computer Games Design and Development:

    • Managing gaming community
    • Augmented reality games
    • Game architectures
    • Special-purpose hardware for games
    • Computer games and education
    • Mobile and ubiquitous games
    • Games and the web
    • Making quality game textures
    • Threading technologies for games
    • Assessment of new generation of computer games
    • The impact of art and culture in game design
    • Game theory as it relates to internet
    • Artificial intelligence and computer games
    • Tools for game development on the internet
    • Grid computing and games
    • Massively multiplayer games and issues
    • Social impact of computer games
    • Wavelets technology for games
    • Compression methods for games
    • 3D hardware accelerators for games on the internet
    • Audio-video communication tools for network 3D games
    • Virtual actors
    • Virtual world creation
    • Background sound/music for games
    • Holographic displays and games
    • Computer graphics and virtual reality tools for games
    • Innovative products for game development
    • Interface technologies
    • Case studies
Important Date
July 14-17, 2008
The WORLDCOMP'08
25 joint conferences

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