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General Information
Last modified
2008-10-22 18:42
The 2009 International Conference on Frontiers in Education: Computer Science and Computer Engineering (FECS'09) is held simultaneously
(ie, same location and dates: July 13-16, 2009, Las Vegas, USA) with a number of other
joint conferences as part of WORLDCOMP'09 (The 2009 World
Congress in Computer Science, Computer Engineering, and
Applied Computing). WORLDCOMP'09 is the largest annual
gathering of researchers in computer science, computer
engineering and applied computing. Many of the joint conferences in WORLDCOMP are the premier
conferences for presentation of advances in their respective
fields (for the complete list of joint conferences Click Here).
The motivation is to assemble a spectrum of affiliated
research conferences into a coordinated research meeting
held in a common place at a common time. The main goal
is to provide a forum for exchange of ideas in a number
of research areas that interact. The model used to form
these annual conferences facilitates communication among
researchers in different fields of computer science,
computer engineering and applied computing. Both inward
research (core areas of computer science and engineering)
and outward research (multi-disciplinary, Inter-disciplinary,
and applications) will be covered during the conferences.
The last set of conferences had
research contributions from 82 countries and had attracted over 2,000 participants. It is anticipated to have over 2,500 participants for
the 2009 event.
The event will be composed of research presentations, keynote lectures, invited presentations, tutorials, panel discussions, and
poster presentations.
You are invited to submit a draft paper of about 5-7 pages and/or a proposal to
organize a Technical Session/workshop (see the Submission information).
All accepted papers will be published in the respective
conference proceedings. The names of technical session/workshop
organizers/chairs will appear on the cover of the
proceedings/books as Associate Editors.
Topics of interest include, but are not limited to,
the following:
Student recruitment and retention methods
Promoting multi-disciplinary initiatives - impact on curriculum
Capstone research projects: examples and case studies
Distance learning; methods, technologies and assessment
Innovative degree programs and certificates
Innovative uses of technology in the classroom
Collaborative learning
Learning models
Learning from mistakes
Computer and web-based software for instruction
Proposed methods for ranking CS and CE departments
Ethics in computer science and engineering
Incorporating writing into CS and CE curriculum
Preparing graduates for academia
Preparing graduates for industry
Partnerships with industry and government
Team projects and case studies
Undergraduate research experiences
Student observation and mentoring strategies
Advising methods
Accreditation and assessment
Evaluation strategies (professors, students, ...)
Transition to graduate studies
Integrating gender and culture issues into computer
science and engineering curriculum
The balance between course-work and research
Issues related to the choice of first programming language
Debugging tools and learning
Computer science and computer engineering curriculum
Computers in classroom
Active learning tools
Undergraduates as teaching assistants
Funding opportunities for curriculum development and studies
Pilot studies
Recruiting methods to attract graduate students
The role of visualization and animation in education
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