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NAVIGATION
Important Dates
January, 31, 2012
Proposals for organizing sessions/workshops

March 12, 2012
Submission of draft papers for review

April 12, 2012
Notification of acceptance

April 26, 2012
Final Camera-ready papers + Copyright/Consent + Registration

July 16-19, 2012
The WORLDCOMP'12
22 joint conferences


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CGVR'12 - The 2012 International Conference on Computer Graphics and Virtual Reality

Last modified 2012-01-28 20:59

CGVR'12 is the 16th annual conference; originally it was offered as CISST

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    You are invited to submit a full paper for consideration. All accepted papers will be published in printed conference books/proceedings (they will also be available on the web). The proceedings will be processed for indexing into science citation databases that track citation frequency/data for each paper. These science citation databases include: Inspec / IET / The Institute for Engineering and Technology, CiteSeerX citation index, Google Scholar, Microsoft Academic Search, and other science databases. Like prior years, extended versions of selected papers (about 40%) will appear in journals and edited research books (publishers include: Springer, Elsevier, ...).

    Topics of interest include, but are not limited to, the following:

      • Computer animation
      • Software tools for computer graphics
      • Rendering methods
      • Compression methods
      • Computational geometry
      • Fractal geometry and applications
      • Sound rendering technologies
      • Color and texture
      • Modeling techniques
      • Visualization
      • Surface modeling
      • Web 3D and applications
      • Machine architectures/engines for graphics and VR
      • Modeling of natural scenes and phenomena
      • Computer art and entertainment (including games)
      • Shadows, translucency and visibility
      • e-Learning applications and computer graphics
      • Illumination and reflection techniques
      • Interactive digital media
      • 3D reconstruction
      • Curves and meshes
      • Visual computing and graphics
      • Image data structures for computer graphics
      • Graphics algorithms and applications
      • Case studies and emerging technologies
      • Virtual environments
      • Virtual and augmented reality
      • Virtual humans and artificial life
      • Real-time collision detection algorithms
      • Immersive virtual reality
      • Virtual reality, visualization, and education
      • Interactive techniques
      • Learning and assessment based on virtual reality approaches
      • Virtual laboratories
      • Virtual reality tools/languages (X3D, VRML, Java3D, OpenGL, ...)
      • Real-time rendering for VR
      • Emerging display technologies
      • Virtual reality techniques for behavioral and cognitive assessment
      • Simulation and virtual reality
      • Software tools for virtual reality
      • Human-computer interfaces
      • Multimodal display systems
      • Integration of virtual reality and multimedia
      • Haptic devices and techniques
      • Virtual reality and emerging applications

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Announcements
All tracks of WORLDCOMP have received high citations
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Condolences
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WORLDCOMP'12 Exhibition
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Past Events
WORLDCOMP'11
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WORLDCOMP'10
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WORLDCOMP'09
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WORLDCOMP'08
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WORLDCOMP'07
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WORLDCOMP'06
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