Personal tools
You are here: Home Conferences ICOMP 2012

NAVIGATION
Important Dates
January, 31, 2012
Proposals for organizing sessions/workshops

March 12, 2012
Submission of draft papers for review

April 12, 2012
Notification of acceptance

April 26, 2012
Final Camera-ready papers + Copyright/Consent + Registration

July 16-19, 2012
The WORLDCOMP'12
22 joint conferences


« February 2012 »
Su Mo Tu We Th Fr Sa
1234
567891011
12131415161718
19202122232425
26272829
 
Document Actions

ICOMP'12 - The 2012 International Conference on Internet Computing

Last modified 2012-01-28 23:23

ICOMP'12 is the 13th annual conference

C
A
L
L

F
O
R

P
A
P
E
R
S

    You are invited to submit a full paper for consideration. All accepted papers will be published in printed conference books/proceedings (they will also be available on the web). The proceedings will be processed for indexing into science citation databases that track citation frequency/data for each paper. These science citation databases include: Inspec / IET / The Institute for Engineering and Technology, CiteSeerX citation index, Google Scholar, Microsoft Academic Search, and other science databases. Like prior years, extended versions of selected papers (about 40%) will appear in journals and edited research books (publishers include: Springer, Elsevier, ...).

    Topics of interest include, but are not limited to, the following:

      • Social networks
      • Next generation of internet + modeling and analysis
      • Traffic models and statistics
      • Metacomputing
      • Electronic commerce and internet
      • Resource management and location
      • Design and analysis of internet protocols and engineering
      • Web based computing
      • Web mining
      • Network architectures and network computing
      • Network operating systems
      • Quality of service
      • Wide area consistency
      • Internet and emerging technologies
      • Internet security and trust
      • Internet law and compliance
      • Internet and scalability issues
      • Internet delivery and applications
      • Internet telephony
      • Internet based decision support systems
      • Internet and enterprise management
      • Internet applications and appliances
      • Internet banking systems
      • Internet and video technologies
      • Internetworking
      • Denial of service issues
      • Caching algorithms for the internet
      • Grid based computing and internet tools
      • Cooperative applications
      • Tele-medical and other applications
      • Mobile computing and the internet
      • Agents for internet computing
      • The WWW and intranets
      • Digital libraries/digital image collections
      • Languages for distributed programming
      • Web interfaces to databases
      • User-interface/multimedia/video/audio/user interaction
      • The internet and Cloud computing
      • Markup Languages/HTML/XML/VRML/...
      • Java applications on internet
      • Alternative web lifestyles, role-playing, chat, ...
      • Server space/web server performance
      • Web monitoring
      • Web documents management
      • Web site design and coordination
      • Other aspects and applications relating to internet-based computing
      • Workshop on Computer Games Design and Development:
          - Managing gaming communities
          - Augmented reality games
          - Game architectures
          - Special-purpose hardware for games
          - Computer games and education
          - Mobile and ubiquitous games
          - Games and the web
          - Making quality game textures
          - Threading technologies for games
          - Assessment of new generation of computer games
          - The impact of art and culture in game design
          - Game theory as it relates to internet
          - Artificial intelligence and computer games
          - Tools for game development on the internet
          - Grid computing and games
          - Massively multiplayer games and issues
          - Social impact of computer games
          - Wavelets technology for games
          - Compression methods for games
          - 3D hardware accelerators for games on the internet
          - Audio-video communication tools for network 3D games
          - Virtual actors
          - Virtual world creation
          - Background sound/music for games
          - Holographic displays and games
          - Computer graphics and virtual reality tools for games
          - Innovative products for game development
          - Interface technologies
          - Case studies

    Click Here for more details
Announcements
All tracks of WORLDCOMP have received high citations
Click Here for details

Condolences
Click Here for details

WORLDCOMP'12 Exhibition
Click Here for details


Past Events
WORLDCOMP'11
Click Here

WORLDCOMP'10
Click Here

WORLDCOMP'09
Click Here

WORLDCOMP'08
Click Here

WORLDCOMP'07
Click Here

WORLDCOMP'06
Click Here


Join Our Mailing List
Sign up to receive email announcements and updates about conferences and future events




 


Administered by UCMSS
Universal Conference Management Systems & Support
San Diego, California, USA
Contact: Kaveh Arbtan

If you can read this text, it means you are not experiencing the Plone design at its best. Plone makes heavy use of CSS, which means it is accessible to any internet browser, but the design needs a standards-compliant browser to look like we intended it. Just so you know ;)