Personal tools
  •  
You are here: Home Conferences ICOMP 2013

NAVIGATION
Important Dates
July 17, 2013
Registration Deadline

July 22-25, 2013
The 2013 World Congress in Computer Science, Computer Engineering, and Applied Computing


« September 2015 »
Su Mo Tu We Th Fr Sa
12345
6789101112
13141516171819
20212223242526
27282930
 

ICOMP'13 - The 2013 International Conference on Internet Computing and Big Data

Last modified 2013-01-02 22:39

ICOMP'13 is the 14th annual conference

C
A
L
L

F
O
R

P
A
P
E
R
S

    You are invited to submit a full paper for consideration. All accepted papers will be published in printed conference books/proceedings (ISBN) and will also be made available online. The proceedings will be indexed in science citation databases that track citation frequency/data for each paper. In addition, like prior years, extended versions of selected papers (about 35%) will appear in journals and edited research books (publishers include: Springer, Elsevier, BMC, and others). ICOMP'13 is composed of a number of tracks, including: tutorials, sessions, workshops, posters, and panel discussions. The conference will be held July 22-25, 2013, Las Vegas, USA.

    Topics of interest include, but are not limited to, the following:

      • Internet Computing
          - Social networks
          - Next generation of internet + modeling and analysis
          - Metacomputing
          - Electronic commerce and internet
          - Resource management and location
          - Design and analysis of internet protocols and engineering
          - Web based computing
          - Web mining
          - Network architectures and network computing
          - Quality of service
          - Search engines
          - Wide area consistency
          - Internet and emerging technologies
          - Internet security and trust
          - Internet law and compliance
          - Internet and scalability issues
          - Internet delivery and applications
          - Internet telephony
          - Internet based decision support systems
          - Internet and enterprise management
          - Internet applications and appliances
          - Internet banking systems
          - Internet and video technologies
          - Internetworking
          - Denial of service issues
          - Streaming methods
          - Caching algorithms for the internet
          - Grid based computing and internet tools
          - Cooperative applications
          - Tele-medical and other applications
          - Mobile computing and the internet
          - Agents for internet computing
          - The WWW and intranets
          - Digital libraries/digital image collections
          - Languages for distributed programming
          - Web interfaces to databases
          - User-interface/multimedia/video/audio/user interaction
          - The internet and Cloud computing
          - Markup Languages
          - Novel Java applications on internet
          - Alternative web lifestyles, role-playing, chat, ...
          - Server space/web server performance
          - Web documents management
          - Web site design and coordination
          - Other aspects and applications relating to internet-based computing
      • Big Data
          - Massively parallel-processing (MPP) databases
          - Data-mining grids
          - Distributed file systems
          - Distributed databases
          - Cloud based infrastructure (applications, storage and resources)
          - Association rule learning
          - Classification
          - Cluster analysis
          - Crowdsourcing
          - Data fusion and integration
          - Ensemble learning
          - Genetic algorithms
          - Machine learning
          - Natural language processing
          - Neural networks
          - Pattern recognition
          - Anomaly detection
          - Predictive modeling
          - Sentiment analysis
          - Signal processing
          - Supervised and unsupervised learning
          - Simulation
          - Time series analysis and visualisation
          - Search-based applications
      • Computer Games Design and Development
          - Managing gaming communities
          - Augmented reality games
          - Game architectures
          - Special-purpose hardware for games
          - Computer games and education
          - Mobile and ubiquitous games
          - Making quality game textures
          - Threading technologies for games
          - Assessment of new generation of computer games
          - The impact of art and culture in game design
          - Game theory as it relates to internet
          - Artificial intelligence and computer games
          - Tools for game development on the internet
          - Massively multiplayer games and issues
          - Social impact of computer games
          - Wavelets technology for games
          - Compression methods for games
          - 3D hardware accelerators for games on the internet
          - Audio-video communication tools for network 3D games
          - Virtual actors
          - Virtual world creation
          - Background sound/music for games
          - Holographic displays and games
          - Computer graphics and virtual reality tools for games
          - Innovative products for game development
          - Interface technologies
          - Case studies

    Click Here for more details
Co-Sponsors
List of The 2013 Co-sponsors will soon be compiled here.

 


Administered by UCMSS
Universal Conference Management Systems & Support
San Diego, California, USA
Contact: Kaveh Arbtan

If you can read this text, it means you are not experiencing the Plone design at its best. Plone makes heavy use of CSS, which means it is accessible to any internet browser, but the design needs a standards-compliant browser to look like we intended it. Just so you know ;)